The Fedora Project is a Red Hat sponsored and community-supported open source project. It is also a proving ground for new technology that may eventually make its way into Red Hat products. It is not a supported product of Red Hat, Inc.
The goal of The Fedora Project is to work with the Linux community to build a complete, general purpose operating system exclusively from free software. Development will be done in a public forum. The Red Hat engineering team will continue to participate in the building of Fedora and will invite and encourage more outside participation than was possible in Red Hat Linux. By using this more open process, The Fedora Linux project hopes to provide an operating system that uses free software development practices and is more appealing to the open source community.
Discover. Reflect. Share. Learn.
Sugar on a Stick is a Fedora-based operating system featuring the award-winning Sugar Learning Platform and designed to fit on an ordinary USB thumbdrive ("stick"). Originally developed for the One Laptop Per Child Project and designed specifically as a 1-to-1 computing environment for K-8 students to collaborate with others in exploring the world around them, Sugar is used every day by over one and a half million students in classrooms throughout the world. It is now deployable for the cost of a stick rather than a laptop; students can take their Sugar on a Stick thumbdrive to any machine - at school, at home, at a library or community center - and boot their customized computing environment without touching the host machine's hard disk or existing system at all.
The heart of the Sugar Learning Platform is its Activities for children - fun and engaging programs for reading e-books, writing, drawing, browsing the Internet, programming, and so on. Each Activity is designed to achieve specific pedagogical goals.
A thriving community-created ecosystem of Activities can be found at the Sugar Labs Activities Portal. Activities take full advantage of computer-based learning, from interactive speech synthesis for beginning readers to tools for remixing open content into customized digital libraries for your local classroom.
Sugar automatically saves your progress to a "Journal" on your stick, so teachers and parents can easily pull up "all collaborative web browsing sessions done in the past week" or "papers written with Daniel and Sarah in the last 24 hours" with a simple query rather than memorizing complex file/folder structures.
The source code for each Activity is available right from the application itself with the "View Source" feature, meaning that students can see exactly how their favorite applications work - and perhaps how to make them even better. Tinkering encouraged! An international community of learners, teachers, deployers, and developers is always there to help classrooms turn their feedback and ideas for improvement into reality.
Join us in enabling children to reclaim computers for themselves - we need contributors of all ages, backgrounds, and types to help us bring open source personal computing to classrooms as a tool for enabling exploration.
What is Sugar on a Stick?
Information is about nouns. Learning is about verbs. Designed specifically for children and based on cognitive and social constructivism, the Sugar user interface differs from traditional user interfaces with their "office productivity" orientation.
The fourth Sugar on a Stick release, "Mango Lassi", is a slim, stable version of the Sugar Learning Platform featuring a few classroom-tested Activities and designed for remixability and customization by adventurous students, families, and small classroom deployments who want to try something different and help shape the future of personalized learning for children around the world.